﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum EnemyType
{
	None,
	EnemyBlob,
	EnemyBuzzsaw,
	EnemyCactus,
	EnemyDude,
	EnemyRobot,
	EnemyRocket,
	EnemyUrchin,
	EnemyJumper,
}